All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
17 lines
627 B
C#
17 lines
627 B
C#
using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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[assembly: AssemblyTitle("DecalUtil")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Insanity-Inc")]
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[assembly: AssemblyProduct("DecalUtil")]
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[assembly: AssemblyCopyright("Copyright © Insanity-Inc 2006")]
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[assembly: AssemblyTrademark("")]
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[assembly: ComVisible(false)]
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[assembly: Guid("25dc2d7b-8af4-4cd2-9b6d-680cbb8fdf28")]
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[assembly: AssemblyFileVersion("2.9.8.3")]
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[assembly: AssemblyVersion("2.9.8.3")]
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