All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
28 lines
723 B
C#
28 lines
723 B
C#
using System.Runtime.InteropServices;
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namespace Decal.Interop.Input;
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[TypeLibType(TypeLibTypeFlags.FHidden)]
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[ClassInterface(ClassInterfaceType.None)]
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public sealed class IWinMsgHookEvents_SinkHelper : IWinMsgHookEvents
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{
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public IWinMsgHookEvents_MessageEventHandler m_MessageDelegate;
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public int m_dwCookie;
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public void Message(WinMsgHook P_0, WndMsg P_1)
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{
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//Error decoding local variables: Signature type sequence must have at least one element.
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if (m_MessageDelegate != null)
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{
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m_MessageDelegate(P_0, P_1);
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}
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}
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internal IWinMsgHookEvents_SinkHelper()
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{
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//Error decoding local variables: Signature type sequence must have at least one element.
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m_dwCookie = 0;
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m_MessageDelegate = null;
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}
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}
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