All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System.Runtime.InteropServices;
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using Decal.Interop.Core;
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using Decal.Interop.Inject;
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namespace Decal.DecalControls
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{
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[ComVisible(true)]
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public abstract class ControlBase : ILayer, IControl
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{
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protected Layer _site;
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private int _id;
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// ILayer
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public void LayerCreate(Layer pSite)
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{
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_site = pSite;
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var site = (ILayerSite)(object)pSite;
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_id = site.ID;
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OnCreate();
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}
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public void LayerDestroy()
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{
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OnDestroy();
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_site = null;
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}
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public tagRECT Position
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{
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get
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{
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if (_site != null)
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return ((ILayerSite)(object)_site).Position;
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return default;
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}
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set
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{
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if (_site != null)
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((ILayerSite)(object)_site).Position = value;
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}
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}
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public void Invalidate()
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{
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if (_site != null)
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((ILayerSite)(object)_site).Invalidate();
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}
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// IControl
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public void DestroyChild(int nIndex, ePositionType posType) { }
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public int ID => _id;
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public int ChildCount => (_site != null) ? ((ILayerSite)(object)_site).ChildCount : 0;
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public IControl Child => null;
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protected virtual void OnCreate() { }
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protected virtual void OnDestroy() { }
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}
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}
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