All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
19 lines
486 B
C#
19 lines
486 B
C#
using System;
|
|
using System.Globalization;
|
|
|
|
namespace Decal.Adapter.Wrappers;
|
|
|
|
public sealed class HookIndexer<IndexType> : MarshalByRefObject where IndexType : struct, IConvertible
|
|
{
|
|
private hookIndexType myIndex;
|
|
|
|
private IIndexedValueProvider myWrap;
|
|
|
|
public int this[IndexType item] => myWrap.GetIndexedObject(myIndex, item.ToInt32(CultureInfo.InvariantCulture));
|
|
|
|
internal HookIndexer(IIndexedValueProvider wrap, hookIndexType index)
|
|
{
|
|
myIndex = index;
|
|
myWrap = wrap;
|
|
}
|
|
}
|