All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
21 lines
475 B
C#
21 lines
475 B
C#
using System.Runtime.InteropServices;
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using Decal.Interop.Net;
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namespace Decal.Adapter.NetParser;
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[ComVisible(true)]
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[ClassInterface(ClassInterfaceType.None)]
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[ComDefaultInterface(typeof(MessageRoot))]
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[ProgId("DecalAdapter.MessageRootWrapper")]
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[Guid("E33FBF17-B6C5-471e-9ED6-A394DEDEBFE5")]
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public class MessageRootWrapper : MessageRootImpl
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{
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public MessageRootWrapper()
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{
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}
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internal MessageRootWrapper(MessageWrapper msg)
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: base(msg.Wrapped.mStruct, msg)
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{
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}
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}
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