All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
14 lines
538 B
XML
14 lines
538 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>DecalUtil</AssemblyName>
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<OutputType>WinExe</OutputType>
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<UseWindowsForms>True</UseWindowsForms>
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<ApplicationIcon>app.ico</ApplicationIcon>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<RootNamespace />
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.Resources.Extensions" Version="8.0.0" />
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</ItemGroup>
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</Project>
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