All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10 lines
353 B
C#
10 lines
353 B
C#
using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Security;
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[assembly: Guid("3a985f2b-bad5-43bf-9008-ed4ebbb45b6e")]
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[assembly: PrimaryInteropAssembly(2, 0)]
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[assembly: SecurityRules(SecurityRuleSet.Level2)]
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[assembly: ImportedFromTypeLib("DecalInput")]
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[assembly: TypeLibVersion(2, 0)]
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[assembly: AssemblyVersion("2.9.8.3")]
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