All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
22 lines
403 B
C#
22 lines
403 B
C#
namespace Decal.Adapter.Wrappers;
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public enum StringValueKey
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{
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SecondaryName = 184549376,
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Name = 1,
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Title = 5,
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Inscription = 7,
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InscribedBy = 8,
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FellowshipName = 10,
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UsageInstructions = 14,
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SimpleDescription = 15,
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FullDescription = 16,
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MonarchName = 21,
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OnlyActivatedBy = 25,
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Patron = 35,
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PortalDestination = 38,
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LastTinkeredBy = 39,
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ImbuedBy = 40,
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DateBorn = 43,
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MonarchyTitle = 47
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}
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