All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
33 lines
982 B
C#
33 lines
982 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Decal.Adapter.Wrappers;
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public sealed class IndexedCollection<InternalIndexType, IndexType, RType> : MarshalByRefObject, IEnumerable<RType>, IEnumerable where InternalIndexType : struct, IConvertible where IndexType : struct, IConvertible
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{
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private InternalIndexType myDataType;
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private IIndexedProvider<InternalIndexType> myWrap;
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public RType this[IndexType index] => (RType)myWrap.GetIndexedObject(myDataType, index.ToInt32(CultureInfo.InvariantCulture));
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public int Count => myWrap.Count(myDataType);
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internal IndexedCollection(IIndexedProvider<InternalIndexType> wrap, InternalIndexType data)
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{
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myDataType = data;
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myWrap = wrap;
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}
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IEnumerator<RType> IEnumerable<RType>.GetEnumerator()
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{
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return (IEnumerator<RType>)myWrap.GetEnumerator(myDataType);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return myWrap.GetEnumerator(myDataType);
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}
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}
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