openDecal/Managed/Decal.Adapter/Decal.Adapter.Wrappers/EnchantmentWrapper.cs
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

66 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Decal.Interop.Filters;
namespace Decal.Adapter.Wrappers;
public class EnchantmentWrapper : MarshalByRefObject, IDisposable
{
private Enchantment myEnchantment;
private bool isDisposed;
public double Adjustment => myEnchantment.Adjustment;
public int Affected => myEnchantment.Affected;
public int AffectedMask => myEnchantment.AffectedMask;
public double Duration => myEnchantment.Duration;
public int Family => myEnchantment.Family;
public int Layer => myEnchantment.Layer;
public int SpellId => myEnchantment.SpellID;
public int TimeRemaining => myEnchantment.TimeRemaining;
public DateTime Expires => DateTime.Now.AddSeconds(TimeRemaining);
internal EnchantmentWrapper(Enchantment enchant)
{
myEnchantment = enchant;
}
~EnchantmentWrapper()
{
Dispose(disposing: false);
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
}
if (myEnchantment != null)
{
Marshal.ReleaseComObject(myEnchantment);
}
isDisposed = true;
}
protected void EnforceDisposedOnce()
{
if (isDisposed)
{
throw new ObjectDisposedException("EnchantmentWrapper");
}
}
}