All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
using System;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using Decal.Interop.Inject;
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namespace Decal.Adapter.Wrappers;
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public abstract class ControlWrapperBase<T> : MarshalByRefObject, IControlWrapper, IDisposable where T : class
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{
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private T myControl;
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private bool isDisposed;
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[EditorBrowsable(EditorBrowsableState.Never)]
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public object Underlying => myControl;
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public int Id => ((IControl)myControl).ID;
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public int ChildCount => ((IControl)myControl).ChildCount;
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protected bool Disposed => isDisposed;
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protected T Control => myControl;
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~ControlWrapperBase()
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{
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Dispose(disposing: false);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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public virtual void Initialize(object control)
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{
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myControl = control as T;
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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public object ChildById(int id)
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{
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return ((dynamic)(IControl)myControl).get_Child(id, ePositionType.ePositionByID);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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public object ChildByIndex(int index)
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{
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return ((dynamic)(IControl)myControl).get_Child(index, ePositionType.ePositionByIndex);
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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}
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if (myControl != null)
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{
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Marshal.ReleaseComObject(myControl);
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myControl = null;
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}
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isDisposed = true;
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}
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}
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