All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
24 lines
782 B
C#
24 lines
782 B
C#
using System;
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using System.Runtime.InteropServices;
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using Decal.Interop.Net;
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namespace Decal.Adapter.NetParser;
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[ComVisible(true)]
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[ClassInterface(ClassInterfaceType.None)]
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[ComDefaultInterface(typeof(IMessageFactory))]
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[ProgId("DecalAdapter.MessageFactory")]
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[Guid("59D7815E-6716-4bd7-B264-69B6A9382701")]
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public class MessageFactory : IMessageFactory
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{
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IMessage2 IMessageFactory.CreateMessage(int pData, int size, bool outgoing)
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{
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if (pData != 0 && size != 0)
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{
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byte[] array = (byte[])Array.CreateInstance(typeof(byte), size);
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Marshal.Copy(new IntPtr(pData), array, 0, size);
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return new MessageWrapper(new Message(array, Message.GetParser(BitConverter.ToInt32(array, 0), outgoing ? MessageDirection.Outbound : MessageDirection.Inbound)));
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}
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return null;
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}
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}
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