# D3DService.DLL ## Origin **Entirely new** — no corresponding code in the old source tree. Provides a higher-level 3D graphics API that plugins can use to render 3D objects in the game world (meshes, 3D text, transformed geometry). ## Binary Facts - Size: **262 KB** (the largest of the new native modules) - Type: COM in-process server (DLL) - Standard 4 COM exports: `DllCanUnloadNow`, `DllGetClassObject`, `DllRegisterServer`, `DllUnregisterServer` ## Key Imports | DLL | Functions | |-----|-----------| | **Inject.DLL** | `BeginSceneO`, `EndSceneO` | | **d3dx9_30.dll** | `D3DXCreateRenderToSurface`, `D3DXLoadMeshFromXResource`, `D3DXLoadMeshFromXW`, `D3DXCreateTextW`, `D3DXMatrixTranslation`, `D3DXMatrixRotationY`, and others | ## What It Does - Loads `.x` mesh files (from resources or from disk) - Creates 3D text geometry - Performs matrix transforms (translation, rotation) - Renders to off-screen surfaces - Essentially a "3D drawing toolkit" layered on top of Inject's scene hooks ## Reconstruction Notes - **LOOK AT:** `Managed/Decal.Interop.D3DService/` for the COM interface definitions this DLL must implement. That directory contains **8 decompiled C# files**. - There is **no old source** to reference. This must be reimplemented from: 1. The COM interfaces defined in the interop assembly 2. Knowledge of the D3DX9 API calls it makes 3. Understanding of how `BeginSceneO`/`EndSceneO` work (see `Native/Inject/`) - This is the most complex new module to reconstruct due to its size and the lack of any prior source code.