# Microsoft Developer Studio Project File - Name="Inject" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Inject - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Inject.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Inject.mak" CFG="Inject - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Inject - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Inject - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Inject - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\Include" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "INJECT_IMPL" /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /u # ADD MTL /nologo /I "..\Include" /Oicf # ADD BASE RSC /l 0x1009 /d "_DEBUG" # ADD RSC /l 0x1009 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib winmm.lib ws2_32.lib version.lib /nologo /subsystem:windows /dll /debug /machine:I386 # Begin Custom Build - Performing registration OutDir=.\..\Debug TargetPath=\Code\source\Debug\Inject.dll InputPath=\Code\source\Debug\Inject.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "Inject - Win32 Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinDependency" # PROP BASE Intermediate_Dir "ReleaseMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\Release" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /Zi /Oa /Og /Oi /Os /Oy /Ob1 /Gf /Gy /I "..\Include" /D "INJECT_IMPL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /u # ADD MTL /nologo /I "..\Include" /Oicf # ADD BASE RSC /l 0x1009 /d "NDEBUG" # ADD RSC /l 0x1009 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib winmm.lib ws2_32.lib version.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\Release" # SUBTRACT LINK32 /nodefaultlib # Begin Custom Build - Performing registration OutDir=.\..\Release TargetPath=\Code\source\Release\Inject.dll InputPath=\Code\source\Release\Inject.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "Inject - Win32 Debug" # Name "Inject - Win32 Release MinDependency" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\BarLayer.cpp # End Source File # Begin Source File SOURCE=.\Button.cpp # End Source File # Begin Source File SOURCE=.\Canvas.cpp # End Source File # Begin Source File SOURCE=.\DatFile.cpp # End Source File # Begin Source File SOURCE=.\Direct3DHook.cpp # End Source File # Begin Source File SOURCE=.\DirectDrawHook.cpp # End Source File # Begin Source File SOURCE=.\DirectDrawSurfaceHook.cpp # End Source File # Begin Source File SOURCE=.\FontCache.cpp # End Source File # Begin Source File SOURCE=.\Guids.cpp # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\IconCache.cpp # End Source File # Begin Source File SOURCE=.\Image.cpp # End Source File # Begin Source File SOURCE=.\Inject.cpp # End Source File # Begin Source File SOURCE=.\Inject.def # End Source File # Begin Source File SOURCE=.\Inject.idl # ADD MTL /tlb ".\Inject.tlb" /h "Inject.h" /iid "Inject_i.c" /Oicf # End Source File # Begin Source File SOURCE=.\Inject.rc # End Source File # Begin Source File SOURCE=.\InjectService.cpp # End Source File # Begin Source File SOURCE=.\InputBuffer.cpp # End Source File # Begin Source File SOURCE=.\LayerSite.cpp # End Source File # Begin Source File SOURCE=.\Manager.cpp # End Source File # Begin Source File SOURCE=.\MaterialHook.cpp # End Source File # Begin Source File SOURCE=.\Pager.cpp # End Source File # Begin Source File SOURCE=.\Panel.cpp # End Source File # Begin Source File SOURCE=.\PluginAdapterV1.cpp # End Source File # Begin Source File SOURCE=.\RootLayer.cpp # End Source File # Begin Source File SOURCE=.\SimpleBar.cpp # End Source File # Begin Source File SOURCE=.\SinkImpl.cpp # End Source File # Begin Source File SOURCE=.\SolidImage.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\View.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\BarLayer.h # End Source File # Begin Source File SOURCE=.\Button.h # End Source File # Begin Source File SOURCE=.\Canvas.h # End Source File # Begin Source File SOURCE=.\DatFile.h # End Source File # Begin Source File SOURCE=.\Direct3DHook.h # End Source File # Begin Source File SOURCE=.\DirectDrawHook.h # End Source File # Begin Source File SOURCE=.\DirectDrawSurfaceHook.h # End Source File # Begin Source File SOURCE=.\EventsImpl.h # End Source File # Begin Source File SOURCE=.\FontCache.h # End Source File # Begin Source File SOURCE=.\IconCache.h # End Source File # Begin Source File SOURCE=.\Image.h # End Source File # Begin Source File SOURCE=.\InjectApi.h # End Source File # Begin Source File SOURCE=.\InjectCP.h # End Source File # Begin Source File SOURCE=.\InjectService.h # End Source File # Begin Source File SOURCE=.\InputBuffer.h # End Source File # Begin Source File SOURCE=.\LayerSite.h # End Source File # Begin Source File SOURCE=.\Manager.h # End Source File # Begin Source File SOURCE=.\MaterialHook.h # End Source File # Begin Source File SOURCE=.\Pager.h # End Source File # Begin Source File SOURCE=.\Panel.h # End Source File # Begin Source File SOURCE=.\Plugin2Impl.h # End Source File # Begin Source File SOURCE=.\PluginAdapterV1.h # End Source File # Begin Source File SOURCE=.\PluginImpl.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\RootLayer.h # End Source File # Begin Source File SOURCE=.\SimpleBar.h # End Source File # Begin Source File SOURCE=.\SinkImpl.h # End Source File # Begin Source File SOURCE=.\SolidImage.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\View.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\Button.rgs # End Source File # Begin Source File SOURCE=.\res\DenAgent.ico # End Source File # Begin Source File SOURCE=.\InjectService.rgs # End Source File # Begin Source File SOURCE=.\InputBuffer.rgs # End Source File # Begin Source File SOURCE=.\MessageStruct.rgs # End Source File # Begin Source File SOURCE=.\MessageVector.rgs # End Source File # Begin Source File SOURCE=.\Pager.rgs # End Source File # Begin Source File SOURCE=.\PluginAdapterV1.rgs # End Source File # Begin Source File SOURCE=.\SolidImage.rgs # End Source File # End Group # End Target # End Project