// DecalInput.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f DecalInputps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include "DecalInput.h" #include "DecalInput_i.c" #include "InputService.h" #include "Timer.h" #include "Hotkey.h" #include "WinMsgHook.h" #include "InputBuffer.h" #include "TypeAction.h" #include "MouseMoveAction.h" #include "DelayAction.h" #include "EventAction.h" #include "PolledDelayAction.h" #include "RestoreAction.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_InputService, cInputService) OBJECT_ENTRY(CLSID_Timer, cTimer) OBJECT_ENTRY(CLSID_Hotkey, cHotkey) OBJECT_ENTRY(CLSID_WinMsgHook, cWinMsgHook) OBJECT_ENTRY(CLSID_InputBuffer, cInputBuffer) OBJECT_ENTRY(CLSID_TypeAction, cTypeAction) OBJECT_ENTRY(CLSID_MouseMoveAction, cMouseMoveAction) OBJECT_ENTRY(CLSID_DelayAction, cDelayAction) OBJECT_ENTRY(CLSID_EventAction, cEventAction) OBJECT_ENTRY(CLSID_PolledDelayAction, cPolledDelayAction) OBJECT_ENTRY(CLSID_RestoreAction, cRestoreAction) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_DecalInput); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }