// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__2E05D2E0_3EAC_488F_8C1B_3CF7378ADE73__INCLUDED_) #define AFX_STDAFX_H__2E05D2E0_3EAC_488F_8C1B_3CF7378ADE73__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #define _WIN32_WINDOWS 0x0410 #define _ATL_APARTMENT_THREADED // Don't use macros for min() and max()!!! #define NOMINMAX #include #include #include #include #include #include #include // Keep things backward compatible #if defined(_MSC_VER) && _MSC_VER <= 1200 #define min std::_cpp_min #define max std::_cpp_max #else using std::min; using std::max; #endif //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include "..\Inject\Inject.h" #import #ifdef _CHECKMEM #define _ASSERTMEM(a) _ASSERTE(a) #else #define _ASSERTMEM(a) #endif //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__2E05D2E0_3EAC_488F_8C1B_3CF7378ADE73__INCLUDED)