================================================================================ MICROSOFT FOUNDATION CLASS LIBRARY : DecalSupportLibraries Project Overview =============================================================================== The application wizard has created this DecalSupportLibraries application for you. This application not only demonstrates the basics of using the Microsoft Foundation Classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your DecalSupportLibraries application. DecalSupportLibraries.vcproj This is the main project file for VC++ projects generated using an application wizard. It contains information about the version of Visual C++ that generated the file, and information about the platforms, configurations, and project features selected with the application wizard. DecalSupportLibraries.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CDecalSupportLibrariesApp application class. DecalSupportLibraries.cpp This is the main application source file that contains the application class CDecalSupportLibrariesApp. DecalSupportLibraries.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. Your project resources are in 1033. res\DecalSupportLibraries.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file DecalSupportLibraries.rc. res\DecalSupportLibraries.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. DecalSupportLibraries.reg This is an example .reg file that shows you the kind of registration settings the framework will set for you. You can use this as a .reg file to go along with your application. DecalSupportLibraries.idl This file contains the Interface Description Language source code for the type library of your application. ///////////////////////////////////////////////////////////////////////////// The application wizard creates one dialog class and automation proxy class: DecalSupportLibrariesDlg.h, DecalSupportLibrariesDlg.cpp - the dialog These files contain your CDecalSupportLibrariesDlg class. This class defines the behavior of your application's main dialog. The dialog's template is in DecalSupportLibraries.rc, which can be edited in Microsoft Visual C++. DlgProxy.h, DlgProxy.cpp - the automation object These files contain your CDecalSupportLibrariesDlgAutoProxy class. This class is called the Automation proxy class for your dialog, because it takes care of exposing the Automation methods and properties that Automation controllers can use to access your dialog. These methods and properties are not exposed from the dialog class directly, because in the case of a modal dialog-based MFC application it is cleaner and easier to keep the Automation object separate from the user interface. ///////////////////////////////////////////////////////////////////////////// Other Features: ActiveX Controls The application includes support to use ActiveX controls. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named DecalSupportLibraries.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. DecalSupportLibraries.manifest Application manifest files are used by Windows XP to describe an applications dependency on specific versions of Side-by-Side assemblies. The loader uses this information to load the appropriate assembly from the assembly cache or private from the application. The Application manifest maybe included for redistribution as an external .manifest file that is installed in the same folder as the application executable or it may be included in the executable in the form of a resource. ///////////////////////////////////////////////////////////////////////////// Other notes: The application wizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft Visual C++ CD-ROM under the Win\System directory to your computer's system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC70DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////