// DecalFilters.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f DecalFiltersps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include "DecalFilters.h" #include "EchoFilter.h" #include "EchoFilter2.h" #include "Prefilter.h" #include "CharacterStats.h" #include "DecalFilters_i.c" #include #include "World.h" #include "WorldObject.h" #include "WorldIterator.h" #include "IdentifyQueue.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_EchoFilter, cEchoFilter) OBJECT_ENTRY(CLSID_EchoFilter2, cEchoFilter2) OBJECT_ENTRY(CLSID_Prefilter, cPrefilter) OBJECT_ENTRY(CLSID_CharacterStats, cCharacterStats) OBJECT_ENTRY(CLSID_World, cWorld) OBJECT_ENTRY(CLSID_WorldObject, cWorldObject) OBJECT_ENTRY(CLSID_WorldIterator, cWorldIterator) OBJECT_ENTRY(CLSID_IdentifyQueue, CIdentifyQueue) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_DecalFilters); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }