# OpenDecal - Project Context ## What This Is Open-source rebuild of **Decal**, the plugin framework for Asheron's Call. The original v2.9.8.3 is closed-source. This project produces a fully open-source drop-in replacement with identical COM interfaces and GUIDs for plugin compatibility. ## Current Status: All 5 Phases Complete (Skeleton) The solution compiles with **25 C# projects, 0 errors**. Most COM server methods are **stubs** that need real implementations. See `docs/PLAN.md` for the full plan. ### What's built: - **Phase 1**: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) - **Phase 2**: 10 native DLLs rewritten as C# COM servers with matching GUIDs - **Phase 3**: C++ shims — Inject.DLL (D3D9 hooking) + LauncherHook.DLL - **Phase 4**: DenAgent WinForms tray app replacing the MFC original - **Phase 5**: WiX installer + build script ### What's next (Phase 6): Bottom-up verification — swap one original DLL at a time with our C# version, test against a running AC client, fix what breaks. See `docs/PLAN.md` "Phase 6". ## Key Files - `Managed/Decal.sln` — Main solution (25 projects) - `Managed/Directory.Build.props` — Shared build settings (net472, x86) - `Managed/Decal.Interop.*/` — COM interface contracts (the spec for everything) - `Native/InjectModern/` — Inject.DLL C++ source (~530 lines) - `Native/LauncherHookModern/` — LauncherHook.DLL C++ source (~330 lines) - `Native/` — Old C++ source (reference for algorithms, NOT part of the build) - `Installer/Package.wxs` — WiX v5 MSI package - `build.cmd` — Top-level build script - `docs/PLAN.md` — Full project plan with all phases and next steps ## Build Commands ```bash # Managed (.NET) — works on Linux/WSL or Windows dotnet build Managed/Decal.sln # Native C++ — Windows only, requires VS 2022 cd Native cmake -G "Visual Studio 17 2022" -A Win32 -B build cmake --build build --config Release ``` ## Architecture - **10 COM servers** (C#): DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters, Decal.Core, DecalControls, DecalRender, D3DService - **2 native DLLs** (C++): Inject.DLL (D3D9 vtable hooking), LauncherHook.DLL - **1 tray app** (C# WinForms): DenAgent - All COM servers use `[ComVisible]`, `[Guid]`, `[ClassInterface]`, `[ProgId]` - Original CLSIDs preserved exactly for plugin compatibility ## Common Pitfalls - `record` types need IsExternalInit — unavailable in net472, use class instead - `CollectionsMarshal.AsSpan` unavailable in net472 - LongValueKey enum: correct names are `keyStackCount`, `keyContainer` - tagPOINT defined in Interop.Inject, needed by Interop.Render → add ProjectReference - ICommandEvents delegates ambiguous between Interop.Controls and Interop.Inject → use `using` aliases ## Goal **Pixel-perfect drop-in replacement** for closed-source Decal v2.9.8.3, targeting the original AC client.exe. Existing community plugins (VTank, Mag-Tools, etc.) should load and work without modification.