# Microsoft Developer Studio Project File - Name="DecalNet" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=DecalNet - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DecalNet.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DecalNet.mak" CFG="DecalNet - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DecalNet - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DecalNet - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DecalNet - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DecalNet - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DecalNet - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /Ob0 /I "..\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD MTL /nologo /I "..\Include" /Oicf # ADD BASE RSC /l 0x1009 /d "_DEBUG" # ADD RSC /l 0x1009 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib urlmon.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\..\Debug TargetPath=\Projects\decaldev2\source\Debug\DecalNet.dll InputPath=\Projects\decaldev2\source\Debug\DecalNet.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "DecalNet - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD MTL /nologo /I "..\Include" /Oicf # ADD BASE RSC /l 0x1009 /d "_DEBUG" # ADD RSC /l 0x1009 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib urlmon.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\DebugU TargetPath=.\DebugU\DecalNet.dll InputPath=.\DebugU\DecalNet.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "DecalNet - Win32 Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinSize" # PROP BASE Intermediate_Dir "ReleaseMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\Release" # PROP Intermediate_Dir "ReleaseMinSize" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX- /Zi /Oa /Og /Oi /Os /Oy /Ob1 /Gf /Gy /I "..\Include" /D "_MBCS" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD MTL /nologo /I "..\Include" /Oicf # ADD BASE RSC /l 0x1009 /d "NDEBUG" # ADD RSC /l 0x1009 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib urlmon.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\Release" # Begin Custom Build - Performing registration OutDir=.\..\Release TargetPath=\Projects\decaldev2\source\Release\DecalNet.dll InputPath=\Projects\decaldev2\source\Release\DecalNet.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "DecalNet - Win32 Unicode Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinSize" # PROP BASE Intermediate_Dir "ReleaseUMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinSize" # PROP Intermediate_Dir "ReleaseUMinSize" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /Zi /O1 /I "..\Include" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD MTL /nologo /I "..\Include" /Oicf # ADD BASE RSC /l 0x1009 /d "NDEBUG" # ADD RSC /l 0x1009 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib urlmon.lib libctiny.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\Release" # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinSize TargetPath=.\ReleaseUMinSize\DecalNet.dll InputPath=.\ReleaseUMinSize\DecalNet.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ENDIF # Begin Target # Name "DecalNet - Win32 Debug" # Name "DecalNet - Win32 Unicode Debug" # Name "DecalNet - Win32 Release MinSize" # Name "DecalNet - Win32 Unicode Release MinSize" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\DecalNet.cpp # End Source File # Begin Source File SOURCE=.\DecalNet.def # End Source File # Begin Source File SOURCE=..\Include\DecalNet.idl # ADD MTL /tlb "DecalNet.tlb" /h "..\Include\DecalNet.h" /iid "..\Include\DecalNet_i.c" # End Source File # Begin Source File SOURCE=.\DecalNet.rc # End Source File # Begin Source File SOURCE=.\FilterAdapterV1.cpp # End Source File # Begin Source File SOURCE=.\Message.cpp # End Source File # Begin Source File SOURCE=.\MessageLoaders.cpp # End Source File # Begin Source File SOURCE=.\MessageParsers.cpp # End Source File # Begin Source File SOURCE=.\MessageRoot.cpp # End Source File # Begin Source File SOURCE=.\MessageStruct.cpp # End Source File # Begin Source File SOURCE=.\MessageVector.cpp # End Source File # Begin Source File SOURCE=.\NetService.cpp # End Source File # Begin Source File SOURCE=.\ProtocolStack.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\WebRequest.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\DecalNetCP.h # End Source File # Begin Source File SOURCE=..\Include\DecalNetImpl.h # End Source File # Begin Source File SOURCE=.\FilterAdapterV1.h # End Source File # Begin Source File SOURCE=.\Message.h # End Source File # Begin Source File SOURCE=.\MessageImpl.h # End Source File # Begin Source File SOURCE=.\MessageLoaders.h # End Source File # Begin Source File SOURCE=.\MessageParsers.h # End Source File # Begin Source File SOURCE=.\MessageRoot.h # End Source File # Begin Source File SOURCE=.\MessageStruct.h # End Source File # Begin Source File SOURCE=.\MessageVector.h # End Source File # Begin Source File SOURCE=.\NetService.h # End Source File # Begin Source File SOURCE=.\ProtocolStack.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\WebRequest.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\NetService.rgs # End Source File # Begin Source File SOURCE=.\WebRequest.rgs # End Source File # End Group # End Target # End Project