// Enchantment.h: Definition of the Enchantment class // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_ENCHANTMENT_H__C2D64F56_5FD0_43CD_9E1D_C9981D1F98C5__INCLUDED_) #define AFX_ENCHANTMENT_H__C2D64F56_5FD0_43CD_9E1D_C9981D1F98C5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" // main symbols #include "CharacterStats.h" ///////////////////////////////////////////////////////////////////////////// // Enchantment class Enchantment : public IDispatchImpl, public CComObjectRoot, public CComCoClass { public: Enchantment() {} BEGIN_COM_MAP(Enchantment) COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(IEnchantment) END_COM_MAP() //DECLARE_REGISTRY_RESOURCEID(IDR_Enchantment) private: long SpellID, Layer, SecondsLeft, Affected, AffectMask, Family; double Adjustment; // IEnchantment public: STDMETHOD(get_Adjustment)(/*[out, retval]*/ double *pVal); STDMETHOD(put_Adjustment)(/*[in]*/ double newVal); STDMETHOD(get_Family)(/*[out, retval]*/ long *pVal); STDMETHOD(put_Family)(/*[in]*/ long newVal); STDMETHOD(get_AffectedMask)(/*[out, retval]*/ long *pVal); STDMETHOD(put_AffectedMask)(/*[in]*/ long newVal); STDMETHOD(get_Affected)(/*[out, retval]*/ long *pVal); STDMETHOD(put_Affected)(/*[in]*/ long newVal); STDMETHOD(get_TimeRemaining)(/*[out, retval]*/ long *pVal); STDMETHOD(put_TimeRemaining)(/*[in]*/ long newVal); STDMETHOD(get_Layer)(/*[out, retval]*/ long *pVal); STDMETHOD(put_Layer)(/*[in]*/ long newVal); STDMETHOD(get_SpellID)(/*[out, retval]*/ long *pVal); STDMETHOD(put_SpellID)(/*[in]*/ long newVal); }; #endif // !defined(AFX_ENCHANTMENT_H__C2D64F56_5FD0_43CD_9E1D_C9981D1F98C5__INCLUDED_)