Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
commit
d1442e3747
1382 changed files with 170725 additions and 0 deletions
31
NewNativeStubs/SpellFilter/NOTES.md
Normal file
31
NewNativeStubs/SpellFilter/NOTES.md
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
# SpellFilter.DLL
|
||||
|
||||
## Origin
|
||||
**Entirely new** — no corresponding code in the old source tree.
|
||||
A dedicated module for filtering and managing spell-related game data.
|
||||
|
||||
## Binary Facts
|
||||
- Size: **185 KB**
|
||||
- Type: COM in-process server (DLL)
|
||||
- Standard 4 COM exports: `DllCanUnloadNow`, `DllGetClassObject`, `DllRegisterServer`, `DllUnregisterServer`
|
||||
|
||||
## What It Does
|
||||
Provides spell filtering functionality for Asheron's Call — likely parsing spell
|
||||
tables from the DAT files, categorizing spells, and letting plugins query/filter
|
||||
spells by school, level, name, or other criteria.
|
||||
|
||||
## Reconstruction Notes
|
||||
- **LOOK AT:** `Managed/Decal.Interop.SpellFilter/` for the COM interface definitions
|
||||
this DLL must implement. That directory contains **20 decompiled C# files** — the
|
||||
most of any interop assembly, suggesting a rich API surface.
|
||||
|
||||
- There is **no old source** to reference. This must be reimplemented from:
|
||||
1. The COM interfaces defined in the interop assembly
|
||||
2. Understanding of AC's spell data structures (from the DAT file format)
|
||||
3. Possibly referencing `Native/DecalDat/` for how spell data was already
|
||||
being parsed from DAT files
|
||||
4. Possibly referencing `Native/DecalFilters/` for the general filtering
|
||||
pattern used by Decal
|
||||
|
||||
- The 20 interop files suggest this module exposes multiple interfaces for
|
||||
spell tables, individual spells, spell schools, filtering criteria, etc.
|
||||
Loading…
Add table
Add a link
Reference in a new issue