Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
commit
d1442e3747
1382 changed files with 170725 additions and 0 deletions
15
Native/LobbyHook/stdafx.h
Normal file
15
Native/LobbyHook/stdafx.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
#define _WIN32_WINDOWS 0x0410
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
#include <stdio.h>
|
||||
#include <atlbase.h>
|
||||
Loading…
Add table
Add a link
Reference in a new issue