Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/InjectModern/Inject.def
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Native/InjectModern/Inject.def
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; Inject.def - Module definition for Inject.DLL
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; Matches the exports of the original v2.9.8.3 Inject.DLL
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LIBRARY "Inject"
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SECTIONS
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.InjectDll READ WRITE SHARED
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EXPORTS
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; COM server
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DllCanUnloadNow PRIVATE
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DllGetClassObject PRIVATE
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DllRegisterServer PRIVATE
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DllUnregisterServer PRIVATE
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; D3D9 original function pointers (data exports)
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BeginSceneO DATA
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EndSceneO DATA
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; Lifecycle
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DecalStartup
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Container_Initialize
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Container_StartPlugins
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Container_StopPlugins
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Container_Terminate
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Container_Draw
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; VTable hooking utilities
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HookVTable
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UnhookVTable
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GetVTableEntry
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; Memory patching
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PatchMemory
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; Path mapping
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InjectMapPath
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