Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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cmake_minimum_required(VERSION 3.20)
project(Inject LANGUAGES CXX)
# Force x86 (32-bit) build
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
message(WARNING "Inject.DLL must be built as x86 (32-bit). Use -A Win32 with Visual Studio generator.")
endif()
add_library(Inject SHARED
Inject.cpp
Inject.h
Inject.def
)
target_compile_definitions(Inject PRIVATE
WIN32
_WINDOWS
INJECT_EXPORTS
_USRDLL
UNICODE
_UNICODE
)
target_link_libraries(Inject PRIVATE
d3d9
advapi32
user32
kernel32
ole32
oleaut32
)
# MSVC-specific settings
if(MSVC)
target_compile_options(Inject PRIVATE /W3 /GR- /EHsc)
set_target_properties(Inject PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL"
)
endif()
set_target_properties(Inject PROPERTIES
OUTPUT_NAME "Inject"
SUFFIX ".DLL"
)