Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/InjectModern/CMakeLists.txt
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45
Native/InjectModern/CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
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project(Inject LANGUAGES CXX)
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# Force x86 (32-bit) build
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
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message(WARNING "Inject.DLL must be built as x86 (32-bit). Use -A Win32 with Visual Studio generator.")
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endif()
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add_library(Inject SHARED
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Inject.cpp
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Inject.h
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Inject.def
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)
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target_compile_definitions(Inject PRIVATE
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WIN32
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_WINDOWS
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INJECT_EXPORTS
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_USRDLL
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UNICODE
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_UNICODE
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)
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target_link_libraries(Inject PRIVATE
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d3d9
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advapi32
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user32
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kernel32
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ole32
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oleaut32
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)
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# MSVC-specific settings
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if(MSVC)
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target_compile_options(Inject PRIVATE /W3 /GR- /EHsc)
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set_target_properties(Inject PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL"
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)
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endif()
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set_target_properties(Inject PROPERTIES
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OUTPUT_NAME "Inject"
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SUFFIX ".DLL"
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)
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