Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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// SolidImage.cpp : Implementation of cSolidImage
#include "stdafx.h"
#include "Inject.h"
#include "SolidImage.h"
/////////////////////////////////////////////////////////////////////////////
// cSolidImage
STDMETHODIMP cBrushImage::get_Color(long *pVal)
{
_ASSERTE( pVal != NULL );
*pVal = m_nColor;
return S_OK;
}
STDMETHODIMP cBrushImage::put_Color(long newVal)
{
// Make sure the color is in range
_ASSERTE( ( newVal & 0xFF000000 ) == 0 );
m_nColor = newVal;
return S_OK;
}