Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

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// Direct3DHook.cpp : Implementation of CDirect3DHook
#include "stdafx.h"
#include "Inject.h"
#include "Direct3DHook.h"
#include "InjectApi.h"
#include "Manager.h"
/////////////////////////////////////////////////////////////////////////////
// CDirect3DHook
void CDirect3DHook::setObject( IUnknown *pDevice )
{
pDevice->QueryInterface( IID_IDirect3DDevice, reinterpret_cast< void ** >( &m_pDevice ) );
pDevice->QueryInterface( IID_IDirect3DDevice2, reinterpret_cast< void ** >( &m_pDevice2 ) );
pDevice->QueryInterface( IID_IDirect3DDevice3, reinterpret_cast< void ** >( &m_pDevice3 ) );
}
STDMETHODIMP CDirect3DHook::BeginScene()
{
cManager::_p->sendPreBeginScene();
HRESULT hRes = m_pDevice->BeginScene();
cManager::_p->sendPostBeginScene();
return hRes;
}
STDMETHODIMP CDirect3DHook::EndScene()
{
cManager::_p->draw3D();
cManager::_p->sendPreEndScene();
HRESULT hRes = m_pDevice->EndScene();
// Draw the user 2D layer
cManager::_p->draw2D();
cManager::_p->sendPostEndScene();
return hRes;
}