Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/Inject/Direct3DHook.cpp
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Native/Inject/Direct3DHook.cpp
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// Direct3DHook.cpp : Implementation of CDirect3DHook
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#include "stdafx.h"
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#include "Inject.h"
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#include "Direct3DHook.h"
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#include "InjectApi.h"
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#include "Manager.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDirect3DHook
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void CDirect3DHook::setObject( IUnknown *pDevice )
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{
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pDevice->QueryInterface( IID_IDirect3DDevice, reinterpret_cast< void ** >( &m_pDevice ) );
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pDevice->QueryInterface( IID_IDirect3DDevice2, reinterpret_cast< void ** >( &m_pDevice2 ) );
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pDevice->QueryInterface( IID_IDirect3DDevice3, reinterpret_cast< void ** >( &m_pDevice3 ) );
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}
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STDMETHODIMP CDirect3DHook::BeginScene()
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{
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cManager::_p->sendPreBeginScene();
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HRESULT hRes = m_pDevice->BeginScene();
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cManager::_p->sendPostBeginScene();
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return hRes;
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}
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STDMETHODIMP CDirect3DHook::EndScene()
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{
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cManager::_p->draw3D();
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cManager::_p->sendPreEndScene();
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HRESULT hRes = m_pDevice->EndScene();
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// Draw the user 2D layer
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cManager::_p->draw2D();
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cManager::_p->sendPostEndScene();
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return hRes;
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}
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