Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/Inject/DatFile.h
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Native/Inject/DatFile.h
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// DatFile.h
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// Declaration of class cDatFile
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// Class for extracting data from portal.dat and cell.dat
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#ifndef __ACFILE_H
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#define __ACFILE_H
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#define FILE_COUNT 62
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class cDatFile
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{
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// The AC File is created as a memory mapped file
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// so we let the memory manager cache manage - it's also quite a bit nicer than
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// code to seek/read everything
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HANDLE m_hFile,
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m_hMapping;
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BYTE *m_pData;
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DWORD m_dwSectorSize;
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public:
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class cFile
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{
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BYTE *m_pFirstSector,
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*m_pCurrentSector,
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*m_pCurrentByte;
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DWORD m_dwSize,
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m_dwOffset;
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cDatFile *m_pSource;
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public:
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// Locate the file in a directory
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cFile( cDatFile *pSource, BYTE *pFirstSector, DWORD dwSize );
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DWORD getSize() const
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{
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return m_dwSize;
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}
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DWORD tell() const
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{
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return m_dwOffset;
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}
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void reset();
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DWORD read( BYTE *pbBuffer, DWORD dwSize );
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DWORD skip( DWORD dwSize );
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};
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cDatFile( LPCTSTR szFilename, DWORD dwSectorSize = 256 );
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~cDatFile();
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cFile getFile( DWORD dwFileNumber );
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// Structures
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#pragma pack( push, 1 )
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struct cFileEntry
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{
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DWORD m_dwID,
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m_dwOffset,
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m_dwSize;
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};
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struct cDirectory
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{
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DWORD m_subdirs[ FILE_COUNT ];
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DWORD m_dwFiles;
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cFileEntry m_files[ FILE_COUNT ];
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};
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#pragma pack( pop )
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friend cFile;
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};
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#endif
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