Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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210
Native/Inject/Attic/ProtocolStack.cpp
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210
Native/Inject/Attic/ProtocolStack.cpp
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// ProtocolStack.cpp
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// Implementation of class cProtocolStack
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#include "stdafx.h"
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#include "ProtocolStack.h"
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cMessageStack::cMessage::cMessage( BYTE *pbData )
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: m_pbData( NULL ),
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m_bOwn( false )
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{
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cMessageHeader *pHeader = reinterpret_cast< cMessageHeader * >( pbData );
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if( pHeader->m_wFragmentCount == 1 )
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{
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// This is the only fragment, we use a direct pointer for dispatching
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m_pbData = pbData;
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return;
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}
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// This message has multiple fragments, create a buffer
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m_pbData = new BYTE[ calcMessageLength( pbData ) ];
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// Two initializers, with
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// Copy the header into the new buffer
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::memcpy( m_pbData, pbData, sizeof( cMessageHeader ) );
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// First calculate the number of fragments we should have
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m_FragmentMask.SetSize (pHeader->m_wFragmentCount);
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insertFragment( pbData );
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}
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cMessageStack::cMessage::cMessage( const cMessage &msg )
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: m_pbData( msg.m_pbData ),
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m_bOwn( msg.m_bOwn )
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{
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m_FragmentMask = msg.m_FragmentMask;
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msg.m_bOwn = false;
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}
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cMessageStack::cMessage::~cMessage()
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{
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if( m_bOwn )
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delete[] m_pbData;
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}
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cMessageStack::cMessage &cMessageStack::cMessage::operator= ( const cMessage &msg )
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{
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if( m_bOwn )
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delete[] m_pbData;
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m_pbData = msg.m_pbData;
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m_FragmentMask = msg.m_FragmentMask;
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m_bOwn = msg.m_bOwn;
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msg.m_bOwn = false;
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return *this;
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}
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bool cMessageStack::cMessage::fragmentMatch( BYTE *pFragmentStart )
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{
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cMessageHeader *pThis = getMessageHeader(),
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*pOther = reinterpret_cast< cMessageHeader * >( pFragmentStart );
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return ( pThis->m_dwObjectID == pOther->m_dwObjectID && pThis->m_dwSequence == pOther->m_dwSequence );
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}
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#define MESSAGE_BODY 448
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void cMessageStack::cMessage::insertFragment( BYTE *pFragmentStart )
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{
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cMessageHeader *pHeader = reinterpret_cast< cMessageHeader * >( pFragmentStart );
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BYTE *pInsertLocation = m_pbData + sizeof( cMessageHeader ) + ( MESSAGE_BODY * pHeader->m_wFragmentIndex );
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::memcpy( pInsertLocation, pFragmentStart + sizeof( cMessageHeader ), pHeader->m_wFragmentLength - sizeof( cMessageHeader ) );
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m_FragmentMask.GotFragment (pHeader->m_wFragmentIndex);
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if( pHeader->m_wFragmentIndex == ( pHeader->m_wFragmentCount - 1 ) )
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getMessageHeader()->m_wFragmentLength = ( pHeader->m_wFragmentCount - 1 ) * MESSAGE_BODY + pHeader->m_wFragmentLength;
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}
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DWORD cMessageStack::cMessage::calcMessageLength( BYTE *pFragmentStart )
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{
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cMessageHeader *pHeader = reinterpret_cast< cMessageHeader * >( pFragmentStart );
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return ( pHeader->m_wFragmentIndex == ( pHeader->m_wFragmentCount - 1 ) ) ?
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( pHeader->m_wFragmentCount - 1 ) * MESSAGE_BODY + pHeader->m_wFragmentLength : pHeader->m_wFragmentCount * MESSAGE_BODY + sizeof( cMessageHeader );
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}
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cMessageStack::cMessageStack()
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: m_pCallback( NULL )
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{
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}
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cMessageStack::~cMessageStack()
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{
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// Make sure we clean up and intermediate steps
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stop();
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}
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void cMessageStack::start( cCallback *pCallback )
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{
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// Setting this enables messages
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m_pCallback = pCallback;
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}
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void cMessageStack::stop()
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{
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// Clean out the message list since these will never be matched
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m_messages.clear();
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m_pCallback = NULL;
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}
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void cMessageStack::processPacket( DWORD dwLength, BYTE *pbPayload )
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{
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// First filter based on our status and the message type
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if( m_pCallback == NULL )
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// We currently only support send or receive type messages
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return;
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// AC messages must be at least as big as a packet header.+ a message header
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if (dwLength < (sizeof (cPacketHeader) + sizeof (cMessageHeader)))
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{
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return;
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}
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// Filter non-application messages
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cPacketHeader *pHeader = reinterpret_cast< cPacketHeader * >( pbPayload );
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if((pHeader->m_wTotalSize) != (dwLength - sizeof(cPacketHeader)))
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{
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return;
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}
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DWORD dwOffset = 0;
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if (pHeader->m_dwFlags & 0x00100000)
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{
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// 8 extra header bytes
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dwOffset += 8;
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}
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if (pHeader->m_dwFlags & 0x00200000)
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{
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// 6 extra header bytes
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dwOffset += 6;
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}
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if (pHeader->m_dwFlags & 0x00400000)
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{
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// 0 extra header bytes
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}
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if (pHeader->m_dwFlags & 0x00800000)
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{
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// 4 extra header bytes
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dwOffset += 4;
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}
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if (dwLength < (dwOffset + sizeof (cMessageHeader)))
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{
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return;
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}
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splitPacket( dwLength - dwOffset, pbPayload + dwOffset );
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}
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void cMessageStack::splitPacket( DWORD dwLength, BYTE *pbPayload )
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{
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DWORD dwFragLength = 0;
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BYTE *i_end_packet = pbPayload + dwLength;
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for( BYTE *iFrag = pbPayload + sizeof( cPacketHeader ); iFrag != i_end_packet; iFrag += dwFragLength )
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{
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dwFragLength = reinterpret_cast< cMessageHeader * >( iFrag )->m_wFragmentLength;
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if( dwFragLength == 0 || ( iFrag + dwFragLength ) > i_end_packet )
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// We are off the end somehow
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return;
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// First walk through our cached fragments and see if one will take this fragment
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for( cMessageList::iterator i = m_messages.begin(); i != m_messages.end(); ++ i )
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{
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if( i->fragmentMatch( iFrag ) )
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{
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i->insertFragment( iFrag );
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if( i->isComplete() )
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{
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// Remove it from the list and dispatch the message
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m_pCallback->onMessage( *i );
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m_messages.erase( i );
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}
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break;
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}
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}
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if( i != m_messages.end() )
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// The fragment was found in the list
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continue;
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// Ok, we have a new fragment on our hands - generate the fragment object
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cMessage msg( iFrag );
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if( msg.isComplete() )
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// It's only one piece, dispatch right away
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m_pCallback->onMessage( msg );
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else
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// This requires more parts add it into the queue to wait
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m_messages.push_back( msg );
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}
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}
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