Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/Inject/Attic/MessageLoaders.h
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Native/Inject/Attic/MessageLoaders.h
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// MessageLoaders.h
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// Declaration of Primitive Data Type loaders for encoded message data
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#ifndef __MESSAGELOADERS_H
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#define __MESSAGELOADERS_H
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#include <map>
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class cFieldLoader
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{
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public:
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virtual void *skip(void *) = 0;
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virtual void *align(void *pData, void *pStart) = 0;
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virtual bool testValue(void *pData, void *pEnd) = 0;
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virtual void getValue( void *, LPVARIANT pDest ) = 0;
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virtual long getNumber( void *pvData );
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static cFieldLoader *lookup( const _bstr_t &strName );
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static void init();
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static void term();
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private:
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static void addLoader( LPCTSTR szName, cFieldLoader *pLoader );
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typedef std::map< _bstr_t, std::auto_ptr< cFieldLoader > > cFieldLoaderMap;
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static cFieldLoaderMap g_primitives;
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};
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#endif
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