Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/Include/VSBridge.h
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Native/Include/VSBridge.h
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#ifndef __VSBRIDGE_H_
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#define __VSBRIDGE_H_
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namespace VSBridge
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{
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template<class _Ty>
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class auto_ptr {
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public:
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typedef _Ty element_type;
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explicit auto_ptr(_Ty *_P = 0) _THROW0()
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: _Owns(_P != 0), _Ptr(_P) {}
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auto_ptr(const auto_ptr<_Ty>& _Y) _THROW0()
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: _Owns(_Y._Owns), _Ptr(_Y.release()) {}
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auto_ptr<_Ty>& operator=(const auto_ptr<_Ty>& _Y) _THROW0()
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{if (this != &_Y)
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{if (_Ptr != _Y.get())
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{if (_Owns)
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delete _Ptr;
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_Owns = _Y._Owns; }
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else if (_Y._Owns)
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_Owns = true;
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_Ptr = _Y.release(); }
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return (*this); }
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~auto_ptr()
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{if (_Owns)
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delete _Ptr; }
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_Ty& operator*() const _THROW0()
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{return (*get()); }
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_Ty *operator->() const _THROW0()
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{return (get()); }
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_Ty *get() const _THROW0()
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{return (_Ptr); }
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_Ty *release() const _THROW0()
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{((auto_ptr<_Ty> *)this)->_Owns = false;
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return (_Ptr); }
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private:
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bool _Owns;
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_Ty *_Ptr;
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};
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}
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#endif
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