Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalSupportLibraries/res/Attic/DecalSupportLibraries.ico
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity
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version="1.0.0.0"
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processorArchitecture="X86"
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name="Microsoft.Windows.DecalSupportLibraries"
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type="win32"
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/>
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<description>Your app description here</description>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="X86"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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</assembly>
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//
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// DecalSupportLibraries.RC2 - resources Microsoft Visual C++ does not edit directly
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//
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#ifdef APSTUDIO_INVOKED
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#error this file is not editable by Microsoft Visual C++
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#endif //APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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// Add manually edited resources here...
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/////////////////////////////////////////////////////////////////////////////
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