Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalSupportLibraries/Attic/ReadMe.txt
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Native/DecalSupportLibraries/Attic/ReadMe.txt
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================================================================================
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MICROSOFT FOUNDATION CLASS LIBRARY : DecalSupportLibraries Project Overview
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===============================================================================
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The application wizard has created this DecalSupportLibraries application for
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you. This application not only demonstrates the basics of using the Microsoft
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Foundation Classes but is also a starting point for writing your application.
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This file contains a summary of what you will find in each of the files that
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make up your DecalSupportLibraries application.
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DecalSupportLibraries.vcproj
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This is the main project file for VC++ projects generated using an application wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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application wizard.
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DecalSupportLibraries.h
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This is the main header file for the application. It includes other
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project specific headers (including Resource.h) and declares the
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CDecalSupportLibrariesApp application class.
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DecalSupportLibraries.cpp
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This is the main application source file that contains the application
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class CDecalSupportLibrariesApp.
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DecalSupportLibraries.rc
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This is a listing of all of the Microsoft Windows resources that the
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
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Visual C++. Your project resources are in 1033.
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res\DecalSupportLibraries.ico
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This is an icon file, which is used as the application's icon. This
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icon is included by the main resource file DecalSupportLibraries.rc.
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res\DecalSupportLibraries.rc2
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This file contains resources that are not edited by Microsoft
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Visual C++. You should place all resources not editable by
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the resource editor in this file.
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DecalSupportLibraries.reg
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This is an example .reg file that shows you the kind of registration
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settings the framework will set for you. You can use this as a .reg
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file to go along with your application.
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DecalSupportLibraries.idl
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This file contains the Interface Description Language source code for the
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type library of your application.
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/////////////////////////////////////////////////////////////////////////////
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The application wizard creates one dialog class and automation proxy class:
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DecalSupportLibrariesDlg.h, DecalSupportLibrariesDlg.cpp - the dialog
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These files contain your CDecalSupportLibrariesDlg class. This class defines
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the behavior of your application's main dialog. The dialog's template is
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in DecalSupportLibraries.rc, which can be edited in Microsoft Visual C++.
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DlgProxy.h, DlgProxy.cpp - the automation object
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These files contain your CDecalSupportLibrariesDlgAutoProxy class. This class
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is called the Automation proxy class for your dialog, because it
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takes care of exposing the Automation methods and properties that
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Automation controllers can use to access your dialog. These methods
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and properties are not exposed from the dialog class directly, because
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in the case of a modal dialog-based MFC application it is cleaner and
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easier to keep the Automation object separate from the user interface.
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/////////////////////////////////////////////////////////////////////////////
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Other Features:
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ActiveX Controls
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The application includes support to use ActiveX controls.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named DecalSupportLibraries.pch and a precompiled types file named StdAfx.obj.
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Resource.h
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This is the standard header file, which defines new resource IDs.
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Microsoft Visual C++ reads and updates this file.
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DecalSupportLibraries.manifest
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Application manifest files are used by Windows XP to describe an applications
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dependency on specific versions of Side-by-Side assemblies. The loader uses this
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information to load the appropriate assembly from the assembly cache or private
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from the application. The Application manifest maybe included for redistribution
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as an external .manifest file that is installed in the same folder as the application
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executable or it may be included in the executable in the form of a resource.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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The application wizard uses "TODO:" to indicate parts of the source code you
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should add to or customize.
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If your application uses MFC in a shared DLL, and your application is in a
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language other than the operating system's current language, you will need
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to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft
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Visual C++ CD-ROM under the Win\System directory to your computer's system or
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system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the
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language abbreviation. For example, MFC70DEU.DLL contains resources
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translated to German.) If you don't do this, some of the UI elements of
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your application will remain in the language of the operating system.
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/////////////////////////////////////////////////////////////////////////////
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