Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalSupportLibraries/Attic/DecalSupportLibraries.h
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Native/DecalSupportLibraries/Attic/DecalSupportLibraries.h
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// DecalSupportLibraries.h : main header file for the PROJECT_NAME application
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//
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#pragma once
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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// CDecalSupportLibrariesApp:
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// See DecalSupportLibraries.cpp for the implementation of this class
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//
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class CDecalSupportLibrariesApp : public CWinApp
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{
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public:
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CDecalSupportLibrariesApp();
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// Overrides
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public:
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virtual BOOL InitInstance();
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// Implementation
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DECLARE_MESSAGE_MAP()
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};
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extern CDecalSupportLibrariesApp theApp;
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