Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalNet/ProtocolHook.h
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44
Native/DecalNet/ProtocolHook.h
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#pragma once
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#include "ACMessage.h"
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class HookedMessage : public ACMessage
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{
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public:
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HookedMessage (BYTE *pData, DWORD dwSize)
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{
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_ASSERTE (pData != NULL);
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_ASSERTE (m_dwSize >= 4);
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m_pData = pData;
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m_dwSize = dwSize;
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}
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virtual BYTE *getData ()
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{
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_ASSERTE (m_pData != NULL);
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return m_pData;
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}
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virtual DWORD getSize ()
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{
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return m_dwSize;
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}
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virtual DWORD getType ()
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{
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_ASSERTE (m_pData);
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_ASSERTE (m_dwSize >= sizeof (DWORD));
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if (m_pData && m_dwSize >= sizeof (DWORD))
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{
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return * (DWORD *) m_pData;
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}
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return 0;
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}
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protected:
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LPBYTE m_pData;
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DWORD m_dwSize;
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};
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