Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalNet/FilterAdapterV1.h
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Native/DecalNet/FilterAdapterV1.h
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// FilterAdapterV1.h
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// Declaration of the filter adapter for V1 filters
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#ifndef __FILTERADAPTER_H
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#define __FILTERADAPTER_H
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#include <DecalNetImpl.h>
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class cFilterAdapterV1
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: public CComObjectRootEx< CComMultiThreadModel >,
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public ISoloNetworkFilterImpl< cFilterAdapterV1 >
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{
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CComPtr<IUnknown> m_pV1;
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public:
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HRESULT init ( REFCLSID clsid );
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BEGIN_COM_MAP(cFilterAdapterV1)
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COM_INTERFACE_ENTRY(INetworkFilter2)
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COM_INTERFACE_ENTRY_AGGREGATE_BLIND(m_pV1.p)
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END_COM_MAP()
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public:
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// INetworkFilter2
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STDMETHOD(DispatchServer)(IMessage2 *pMessage);
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};
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#endif
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