Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalInput/InputBuffer.h
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93
Native/DecalInput/InputBuffer.h
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// InputBuffer.h : Declaration of the cInputBuffer
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#ifndef __INPUTBUFFER_H_
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#define __INPUTBUFFER_H_
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#include "resource.h" // main symbols
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#include "DecalInputCP.h"
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/////////////////////////////////////////////////////////////////////////////
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// cInputBuffer
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class ATL_NO_VTABLE cInputBuffer :
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public CComObjectRootEx<CComSingleThreadModel>,
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public CComCoClass<cInputBuffer, &CLSID_InputBuffer>,
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public IConnectionPointContainerImpl<cInputBuffer>,
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public IProvideClassInfo2Impl< &CLSID_InputBuffer, &DIID_IInputBufferEvents, &LIBID_DecalInput >,
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public IDispatchImpl<IInputBuffer, &IID_IInputBuffer, &LIBID_DecalInput>,
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public IInputActionSite,
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public CProxyIInputBufferEvents< cInputBuffer >
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{
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public:
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cInputBuffer()
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: m_bWaiting( false ),
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m_nUntilTime( 0 )
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{
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}
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void FinalRelease();
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_variant_t m_tag;
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enum eEntryType
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{
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eExecute,
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ePush,
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ePop
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};
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struct cEntry
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{
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eEntryType m_eType;
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CComPtr< IInputAction > m_pAction;
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};
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typedef std::list< cEntry > cEntryList;
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cEntryList m_entries;
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typedef std::stack< cEntry * > cEntryStack;
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cEntryStack m_insertstack, m_playstack;
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cEntryList::iterator m_play;
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bool checkState();
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HRESULT addItem( BSTR strInit, IInputAction **ppAction );
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void runActions();
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// Delay information
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bool m_bWaiting;
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long m_nUntilTime;
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DECLARE_REGISTRY_RESOURCEID(IDR_INPUTBUFFER)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cInputBuffer)
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COM_INTERFACE_ENTRY(IInputActionSite)
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COM_INTERFACE_ENTRY(IInputBuffer)
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COM_INTERFACE_ENTRY(IDispatch)
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COM_INTERFACE_ENTRY(IProvideClassInfo)
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COM_INTERFACE_ENTRY(IProvideClassInfo2)
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COM_INTERFACE_ENTRY_IMPL(IConnectionPointContainer)
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END_COM_MAP()
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BEGIN_CONNECTION_POINT_MAP(cInputBuffer)
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CONNECTION_POINT_ENTRY(DIID_IInputBufferEvents)
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END_CONNECTION_POINT_MAP()
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public:
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// IInputActionSite
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STDMETHOD(Delay)(long Time, VARIANT_BOOL Advance);
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STDMETHOD(FireEvent)(long nEventID, VARIANT vParam);
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STDMETHOD(MoveMouse)(long X, long Y);
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STDMETHOD(get_Service)(/*[out, retval]*/ IInputService * *pVal);
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// IInputBuffer
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STDMETHOD(Stop)();
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STDMETHOD(Run)();
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STDMETHOD(get_CanRun)(/*[out, retval]*/ VARIANT_BOOL *pVal);
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STDMETHOD(Pop)();
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STDMETHOD(Push)(BSTR Command);
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STDMETHOD(Add)(BSTR Command);
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STDMETHOD(get_Tag)(/*[out, retval]*/ VARIANT *pVal);
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STDMETHOD(put_Tag)(/*[in]*/ VARIANT newVal);
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};
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#endif //__INPUTBUFFER_H_
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