Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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48
Native/DecalInput/EventAction.h
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48
Native/DecalInput/EventAction.h
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// EventAction.h : Declaration of the cEventAction
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#ifndef __EVENTACTION_H_
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#define __EVENTACTION_H_
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#include "resource.h" // main symbols
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#include <DecalInputImpl.h>
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/////////////////////////////////////////////////////////////////////////////
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// cEventAction
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class ATL_NO_VTABLE cEventAction :
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public CComObjectRootEx<CComSingleThreadModel>,
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public CComCoClass<cEventAction, &CLSID_EventAction>,
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public IInputActionImpl< cEventAction >
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{
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public:
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cEventAction()
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{
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}
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long m_nEvent;
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HRESULT onLoad( LPTSTR szData )
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{
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// Attempt to convert it to a number
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return ( ::_stscanf( szData, _T( "%i" ), &m_nEvent ) == 1 ) ? S_OK : E_INVALIDARG;
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}
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DECLARE_REGISTRY_RESOURCEID(IDR_EVENTACTION)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cEventAction)
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COM_INTERFACE_ENTRY(IInputAction)
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END_COM_MAP()
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// IEventAction
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public:
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STDMETHOD(Execute)()
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{
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CComVariant v;
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m_pSite->FireEvent( m_nEvent, v );
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return S_OK;
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}
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};
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#endif //__EVENTACTION_H_
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