Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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// EventAction.h : Declaration of the cEventAction
#ifndef __EVENTACTION_H_
#define __EVENTACTION_H_
#include "resource.h" // main symbols
#include <DecalInputImpl.h>
/////////////////////////////////////////////////////////////////////////////
// cEventAction
class ATL_NO_VTABLE cEventAction :
public CComObjectRootEx<CComSingleThreadModel>,
public CComCoClass<cEventAction, &CLSID_EventAction>,
public IInputActionImpl< cEventAction >
{
public:
cEventAction()
{
}
long m_nEvent;
HRESULT onLoad( LPTSTR szData )
{
// Attempt to convert it to a number
return ( ::_stscanf( szData, _T( "%i" ), &m_nEvent ) == 1 ) ? S_OK : E_INVALIDARG;
}
DECLARE_REGISTRY_RESOURCEID(IDR_EVENTACTION)
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(cEventAction)
COM_INTERFACE_ENTRY(IInputAction)
END_COM_MAP()
// IEventAction
public:
STDMETHOD(Execute)()
{
CComVariant v;
m_pSite->FireEvent( m_nEvent, v );
return S_OK;
}
};
#endif //__EVENTACTION_H_