Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalFilters/DecalFilters.cpp
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88
Native/DecalFilters/DecalFilters.cpp
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// DecalFilters.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f DecalFiltersps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include <initguid.h>
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#include "DecalFilters.h"
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#include "EchoFilter.h"
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#include "EchoFilter2.h"
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#include "Prefilter.h"
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#include "CharacterStats.h"
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#include "DecalFilters_i.c"
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#include <DecalNet_i.c>
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#include "World.h"
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#include "WorldObject.h"
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#include "WorldIterator.h"
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#include "IdentifyQueue.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_EchoFilter, cEchoFilter)
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OBJECT_ENTRY(CLSID_EchoFilter2, cEchoFilter2)
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OBJECT_ENTRY(CLSID_Prefilter, cPrefilter)
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OBJECT_ENTRY(CLSID_CharacterStats, cCharacterStats)
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OBJECT_ENTRY(CLSID_World, cWorld)
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OBJECT_ENTRY(CLSID_WorldObject, cWorldObject)
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OBJECT_ENTRY(CLSID_WorldIterator, cWorldIterator)
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OBJECT_ENTRY(CLSID_IdentifyQueue, CIdentifyQueue)
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance, &LIBID_DecalFilters);
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DisableThreadLibraryCalls(hInstance);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer(TRUE);
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}
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