Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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d1442e3747
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382
Native/DecalControls/PushButton.cpp
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382
Native/DecalControls/PushButton.cpp
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// PushButton.cpp : Implementation of cPushButton
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#include "stdafx.h"
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#include "DecalControls.h"
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#include "PushButton.h"
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/////////////////////////////////////////////////////////////////////////////
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// cPushButton
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cPushButton::cPushButton()
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: m_bPressed( VARIANT_FALSE ),
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m_bMouseIn( VARIANT_FALSE ),
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m_nFaceColor( RGB( 140, 80, 30 ) ),
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m_nTextColor( RGB( 240, 240, 120 ) ),
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m_UseFaceColor(false) // GKusnick: Render 3D outline.
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{
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}
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void cPushButton::onCreate()
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{
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// This control draws over it's entire area
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m_pSite->put_Transparent( VARIANT_FALSE );
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}
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STDMETHODIMP cPushButton::get_Image(IImageCacheDisp **pVal)
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{
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_ASSERTE( pVal != NULL );
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if( m_pBackground.p == NULL )
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*pVal = NULL;
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else
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m_pBackground->QueryInterface( pVal );
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return S_OK;
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}
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STDMETHODIMP cPushButton::putref_Image(IImageCacheDisp *newVal)
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{
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if( m_pBackground.p )
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m_pBackground.Release();
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if( newVal != NULL )
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{
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HRESULT hRes = newVal->QueryInterface( &m_pBackground );
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_ASSERTE( SUCCEEDED( hRes ) );
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}
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cPushButton::get_Font(IFontCacheDisp **pVal)
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{
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_ASSERTE( pVal != NULL );
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if( m_pFont.p == NULL )
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*pVal = NULL;
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else
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m_pFont->QueryInterface( pVal );
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return S_OK;
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}
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STDMETHODIMP cPushButton::putref_Font(IFontCacheDisp *newVal)
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{
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_ASSERTE( newVal != NULL );
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if( m_pFont.p )
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m_pFont.Release();
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HRESULT hRes = newVal->QueryInterface( &m_pFont );
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_ASSERTE( SUCCEEDED( hRes ) );
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m_pSite->Reformat();
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return S_OK;
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}
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STDMETHODIMP cPushButton::get_Text(BSTR *pVal)
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{
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_ASSERTE( pVal != NULL );
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*pVal = OLE2BSTR( m_strText );
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return S_OK;
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}
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STDMETHODIMP cPushButton::put_Text(BSTR newVal)
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{
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_ASSERTE( newVal != NULL );
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m_strText = newVal;
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m_pSite->Reformat();
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cPushButton::get_FaceColor(long *pVal)
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{
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_ASSERTE( pVal != NULL );
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*pVal = m_nFaceColor;
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return S_OK;
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}
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STDMETHODIMP cPushButton::put_FaceColor(long newVal)
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{
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_ASSERTE( ( newVal & 0xFF000000L ) == 0 );
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m_nFaceColor = newVal;
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m_UseFaceColor = true; // GKusnick: Render 3D outline.
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cPushButton::get_TextColor(long *pVal)
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{
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_ASSERTE( pVal != NULL );
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*pVal = m_nTextColor;
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return S_OK;
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}
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STDMETHODIMP cPushButton::put_TextColor(long newVal)
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{
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_ASSERTE( ( newVal & 0xFF000000L ) == 0 );
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m_nTextColor = newVal;
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cPushButton::SchemaLoad( IView *pView, IUnknown *pSchema )
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{
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CComPtr< IPluginSite > pPlugin;
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m_pSite->get_PluginSite( &pPlugin );
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// Load some defaults
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pPlugin->CreateFontSchema( 14, 0, pSchema, &m_pFont );
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pPlugin->LoadImageSchema( pSchema, &m_pBackground );
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MSXML::IXMLDOMElementPtr pElement = pSchema;
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_variant_t vFaceColor = pElement->getAttribute( _T( "facecolor" ) ),
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vTextColor = pElement->getAttribute( _T( "textcolor" ) ),
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vText = pElement->getAttribute( _T( "text" ) ),
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vAntialias = pElement->getAttribute( _T( "aa" ) );
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if( vFaceColor.vt != VT_NULL )
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{
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try
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{
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m_nFaceColor = static_cast< long >( vFaceColor );
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m_UseFaceColor = true; // GKusnick: Render 3D outline.
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}
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catch( ... )
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{
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// Type conversion error
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_ASSERTE( FALSE );
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}
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}
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if( vTextColor.vt != VT_NULL )
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{
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try
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{
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m_nTextColor = static_cast< long >( vTextColor );
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}
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catch( ... )
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{
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// Type conversion error
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_ASSERTE( FALSE );
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}
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}
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if( vText.vt != VT_NULL )
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{
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_ASSERTE( vText.vt == VT_BSTR );
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m_strText = vText.bstrVal;
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}
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m_bAA = true;
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if( vAntialias.vt != VT_NULL )
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{
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try
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{
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m_bAA = static_cast< bool >( vAntialias );
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}
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catch( ... )
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{
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// Type conversion error
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_ASSERTE( FALSE );
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}
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}
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return S_OK;
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}
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STDMETHODIMP cPushButton::MouseEnter(struct MouseState *)
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{
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_ASSERTE( !m_bMouseIn );
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m_bMouseIn = VARIANT_TRUE;
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if( m_bPressed )
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{
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long nID;
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m_pSite->get_ID( &nID );
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Fire_Hit( nID );
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_ASSERTE( m_pSite.p != NULL );
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m_pSite->Invalidate();
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}
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return S_OK;
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}
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STDMETHODIMP cPushButton::MouseExit(struct MouseState *)
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{
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_ASSERTE( m_bMouseIn );
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m_bMouseIn = VARIANT_FALSE;
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if( m_bPressed )
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{
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long nID;
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m_pSite->get_ID( &nID );
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Fire_Unhit( nID );
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_ASSERTE( m_pSite.p != NULL );
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m_pSite->Invalidate();
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}
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return S_OK;
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}
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STDMETHODIMP cPushButton::MouseDown(struct MouseState *)
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{
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_ASSERTE( m_pSite != NULL );
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long nID;
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m_pSite->get_ID( &nID );
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Fire_Hit( nID );
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m_bPressed = VARIANT_TRUE;
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m_pSite->Invalidate();
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return S_OK;
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}
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STDMETHODIMP cPushButton::MouseUp(struct MouseState *)
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{
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m_bPressed = VARIANT_FALSE;
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long nID;
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m_pSite->get_ID( &nID );
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if( m_bMouseIn )
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{
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_ASSERTE( m_pSite.p != NULL );
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m_pSite->Invalidate();
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// NOTE: The command may destroy the control synchronously
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// so we make a stack copy of the target in case our instance is destroyed
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// for the purpose of completing the command
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Fire_Accepted( nID );
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Fire_Unhit( nID );
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}
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else
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Fire_Canceled( nID );
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return S_OK;
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}
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STDMETHODIMP cPushButton::Reformat()
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{
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// Everything looks good, calculate the offset of the text
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if( m_pFont.p == NULL )
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{
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// No font was specified, create the default font
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CComPtr< IPluginSite > pPlugin;
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m_pSite->get_PluginSite( &pPlugin );
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BSTR bstrFontName;
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pPlugin->get_FontName(&bstrFontName);
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pPlugin->CreateFont( bstrFontName /*_bstr_t( _T( "Times New Roman" ) )*/, 14, 0, &m_pFont );
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}
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RECT rc;
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m_pSite->get_Position( &rc );
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SIZE szText;
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m_pFont->MeasureText( m_strText, &szText );
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m_ptText.x = ( ( rc.right - rc.left ) - szText.cx ) / 2;
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m_ptText.y = ( ( rc.bottom - rc.top ) - szText.cy ) / 2;
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return S_OK;
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}
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STDMETHODIMP cPushButton::Render( ICanvas *pCanvas )
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{
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_ASSERTE( pCanvas != NULL );
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_ASSERTE( m_pSite.p != NULL );
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RECT rcPos;
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m_pSite->get_Position( &rcPos );
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RECT rcClient = { 0, 0, rcPos.right - rcPos.left, rcPos.bottom - rcPos.top };
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bool bPressed = ( m_bPressed && m_bMouseIn );
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// First draw the background
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if( m_pBackground.p == NULL )
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pCanvas->Fill( &rcClient, m_nFaceColor );
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else
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{
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POINT ptOrg = { ( bPressed ) ? 1 : 0, ( bPressed ) ? 1 : 0 };
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m_pBackground->PatBlt( pCanvas, &rcClient, &ptOrg );
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}
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// Next, draw the text
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POINT ptText = { ( !bPressed ) ? m_ptText.x : m_ptText.x + 1, ( !bPressed ) ? m_ptText.y : m_ptText.y + 1 };
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m_pFont->DrawTextEx( &ptText, m_strText, m_nTextColor, 0, m_bAA ? eAA : 0, pCanvas );
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// Nerfgolem 2001.10.11
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// Do not render the 3D outline if there's a background image.
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// GKusnick: Do render it if there's an explicit face color.
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if( m_pBackground.p == NULL || m_UseFaceColor )
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{
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// Last, draw the '3D' border - colors are generated relative to the face color
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// and the design is taken from the windows button
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long nBrightest = RGB( ( 255 - GetRValue( m_nFaceColor ) ) / 2 + GetRValue( m_nFaceColor ),
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( 255 - GetGValue( m_nFaceColor ) ) / 2 + GetGValue( m_nFaceColor ),
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( 255 - GetBValue( m_nFaceColor ) ) / 2 + GetBValue( m_nFaceColor ) ),
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nDarkShadow = RGB( GetRValue( m_nFaceColor ) / 4, GetGValue( m_nFaceColor ) / 4, GetBValue( m_nFaceColor ) / 4 ),
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nShadow = RGB( GetRValue( m_nFaceColor ) / 2, GetGValue( m_nFaceColor ) / 2, GetBValue( m_nFaceColor ) / 2 );
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RECT rcOuterLeft = { 0, 0, 1, rcClient.bottom - 1 },
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rcInnerLeft = { 1, 1, 2, rcClient.bottom - 2 },
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rcOuterTop = { 0, 0, rcClient.right - 1, 1 },
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rcInnerTop = { 1, 1, rcClient.right - 2, 2 },
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rcOuterRight = { rcClient.right - 1, 0, rcClient.right, rcClient.bottom },
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rcInnerRight = { rcClient.right - 2, 1, rcClient.right - 1, rcClient.bottom - 1 },
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rcOuterBottom = { 0, rcClient.bottom - 1, rcClient.right, rcClient.bottom },
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rcInnerBottom = { 1, rcClient.bottom - 2, rcClient.right - 1, rcClient.bottom - 1 };
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if( bPressed )
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{
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pCanvas->Fill( &rcOuterLeft, nDarkShadow );
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pCanvas->Fill( &rcOuterTop, nDarkShadow );
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pCanvas->Fill( &rcOuterRight, nBrightest );
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pCanvas->Fill( &rcOuterBottom, nBrightest );
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pCanvas->Fill( &rcInnerLeft, nShadow );
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pCanvas->Fill( &rcInnerTop, nShadow );
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pCanvas->Fill( &rcInnerRight, m_nFaceColor );
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pCanvas->Fill( &rcInnerBottom, m_nFaceColor );
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}
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else
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{
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pCanvas->Fill( &rcOuterLeft, nBrightest );
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pCanvas->Fill( &rcOuterTop, nBrightest );
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pCanvas->Fill( &rcOuterRight, nDarkShadow );
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pCanvas->Fill( &rcOuterBottom, nDarkShadow );
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pCanvas->Fill( &rcInnerLeft, m_nFaceColor );
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pCanvas->Fill( &rcInnerTop, m_nFaceColor );
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pCanvas->Fill( &rcInnerRight, nShadow );
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pCanvas->Fill( &rcInnerBottom, nShadow );
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}
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}
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return S_OK;
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}
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