Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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// ListView.h : Declaration of the cListView
#ifndef __LISTVIEW_H_
#define __LISTVIEW_H_
#include "resource.h" // main symbols
#include "SinkImpl.h"
class cList;
/////////////////////////////////////////////////////////////////////////////
// cListView
class ATL_NO_VTABLE cListView :
public CComObjectRootEx<CComMultiThreadModel>,
public ILayerImpl< cListView >,
public ILayerRenderImpl,
public ILayerMouseImpl,
public cNoEventsImpl,
public IListView
{
public:
cListView();
CComPtr< ICanvas > m_pCache;
CComPtr< IImageCache > m_pBackground;
typedef std::map< std::pair< long, long >, long > cCellMap;
cCellMap m_cells;
long m_nRowHeight,
m_nRowCache,
m_nValidFrom,
m_nValidTo;
cList *m_pList;
void onCreate();
void onDestroy();
BEGIN_COM_MAP(cListView)
COM_INTERFACE_ENTRY(ILayerRender)
COM_INTERFACE_ENTRY(ILayerMouse)
COM_INTERFACE_ENTRY(ILayer)
COM_INTERFACE_ENTRY(IListView)
END_COM_MAP()
public:
STDMETHOD(get_Color)(long nCol, long nRow, /*[out, retval]*/ long *pVal);
STDMETHOD(put_Color)(long nCol, long nRow, /*[in]*/ long newVal);
// IListView Methods
STDMETHOD(put_Area)(/*[in]*/ LPSIZE newVal);
STDMETHOD(SetCacheInfo)(long nRowHeight, long nRowsToCache);
STDMETHOD(InvalidateFrom)(long nRow);
// ILayerRender Methods
STDMETHOD(Reformat)();
STDMETHOD(Render)(ICanvas *pCanvas);
// ILayerMouse Methods
STDMETHOD(MouseDown)(MouseState *pMS);
};
#endif //__LISTVIEW_H_