Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalControls/Client.h
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Native/DecalControls/Client.h
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// Client.h : Declaration of the cClient
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#ifndef __CLIENT_H_
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#define __CLIENT_H_
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#include "resource.h" // main symbols
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#include "SinkImpl.h"
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/////////////////////////////////////////////////////////////////////////////
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// cClient
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class ATL_NO_VTABLE cClient :
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public CComObjectRootEx<CComMultiThreadModel>,
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public CComCoClass<cClient, &CLSID_Client>,
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public ILayerImpl,
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public ILayerSchema,
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public IClient
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{
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public:
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cClient()
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{
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}
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CComPtr< ILayerSite > m_pSite;
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// TODO: Add support for background image and possibly
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// scrolling
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DECLARE_REGISTRY_RESOURCEID(IDR_CLIENT)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cClient)
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COM_INTERFACE_ENTRY(ILayerSchema)
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COM_INTERFACE_ENTRY(ILayer)
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COM_INTERFACE_ENTRY(IClient)
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END_COM_MAP()
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public:
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// IClient Methods
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// ILayer Methods
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STDMETHOD(LayerCreate)(ILayerSite *pSite);
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STDMETHOD(LayerDestroy)();
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// ILayerSchema Methods
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STDMETHOD(SchemaLoad)(IView *pView, IUnknown *pXMLSchema);
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};
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#endif //__CLIENT_H_
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