Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

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// Client.cpp : Implementation of cClient
#include "stdafx.h"
#include "DecalControls.h"
#include "Client.h"
/////////////////////////////////////////////////////////////////////////////
// cClient
STDMETHODIMP cClient::LayerCreate( ILayerSite *pSite )
{
m_pSite = pSite;
return S_OK;
}
STDMETHODIMP cClient::LayerDestroy()
{
m_pSite.Release();
return S_OK;
}
STDMETHODIMP cClient::SchemaLoad(IView *pView, IUnknown *pXMLSchema)
{
MSXML::IXMLDOMElementPtr pElement = pXMLSchema;
long nID = 1000;
// Create all child controls from schema and let them be
// placed wherever they like
MSXML::IXMLDOMElementPtr pChild;
for( MSXML::IXMLDOMNodeListPtr pChildren = pElement->selectNodes( _T( "control" ) );
( pChild = pChildren->nextNode() ).GetInterfacePtr() != NULL; )
pView->LoadControl( m_pSite, nID ++, pChild );
return S_OK;
}