Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/DecalControls/Client.cpp
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37
Native/DecalControls/Client.cpp
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// Client.cpp : Implementation of cClient
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#include "stdafx.h"
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#include "DecalControls.h"
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#include "Client.h"
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/////////////////////////////////////////////////////////////////////////////
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// cClient
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STDMETHODIMP cClient::LayerCreate( ILayerSite *pSite )
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{
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m_pSite = pSite;
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return S_OK;
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}
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STDMETHODIMP cClient::LayerDestroy()
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{
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m_pSite.Release();
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return S_OK;
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}
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STDMETHODIMP cClient::SchemaLoad(IView *pView, IUnknown *pXMLSchema)
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{
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MSXML::IXMLDOMElementPtr pElement = pXMLSchema;
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long nID = 1000;
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// Create all child controls from schema and let them be
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// placed wherever they like
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MSXML::IXMLDOMElementPtr pChild;
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for( MSXML::IXMLDOMNodeListPtr pChildren = pElement->selectNodes( _T( "control" ) );
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( pChild = pChildren->nextNode() ).GetInterfacePtr() != NULL; )
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pView->LoadControl( m_pSite, nID ++, pChild );
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return S_OK;
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}
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