Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/Decal/PluginSite.h
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Native/Decal/PluginSite.h
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// PluginSite.h : Declaration of the cPluginSite
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#ifndef __PLUGINSITE_H_
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#define __PLUGINSITE_H_
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#include "resource.h" // main symbols
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class cDecal;
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/////////////////////////////////////////////////////////////////////////////
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// cPluginSite
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class ATL_NO_VTABLE cPluginSite :
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public CComObjectRootEx<CComMultiThreadModel>,
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public CComCoClass<cPluginSite, &CLSID_PluginSite2>,
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public IPluginSite2
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{
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public:
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cPluginSite()
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{
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}
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void FinalRelease();
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DECLARE_REGISTRY_RESOURCEID(IDR_PLUGINSITE)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cPluginSite)
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COM_INTERFACE_ENTRY(IPluginSite2)
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END_COM_MAP()
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CComPtr< IPlugin2 > m_pPlugin;
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cDecal *m_pDecal;
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// IPluginSite2
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public:
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STDMETHOD(get_Object)(BSTR Path, /*[out, retval]*/ LPDISPATCH *pVal);
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STDMETHOD(get_Decal)(/*[out, retval]*/ IDecal * *pVal);
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STDMETHOD(Unload)();
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};
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#endif //__PLUGINSITE_H_
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