Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/Decal/PluginSite.cpp
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49
Native/Decal/PluginSite.cpp
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// PluginSite.cpp : Implementation of cPluginSite
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#include "stdafx.h"
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#include "Decal.h"
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#include "PluginSite.h"
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#include "DecalManager.h"
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/////////////////////////////////////////////////////////////////////////////
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// cPluginSite
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void cPluginSite::FinalRelease()
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{
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_ASSERTE( m_pDecal != NULL );
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for( cDecal::cPluginList::iterator i = m_pDecal->m_plugins.begin(); i != m_pDecal->m_plugins.end(); ++ i )
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{
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if( i->m_pSite == this )
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{
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m_pDecal->m_plugins.erase( i );
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return;
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}
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}
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// Could not find ourself in the list (bad initialization?)
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_ASSERT( FALSE );
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}
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STDMETHODIMP cPluginSite::Unload()
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{
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// Hold a reference to ourself, to keep everything 'together' until
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// the method returns
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CComPtr< IUnknown > pThis( this );
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m_pPlugin->Terminate();
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m_pPlugin.Release();
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return S_OK;
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}
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STDMETHODIMP cPluginSite::get_Decal(IDecal **pVal)
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{
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return m_pDecal->QueryInterface( IID_IDecal, reinterpret_cast< void ** >( pVal ) );
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}
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STDMETHODIMP cPluginSite::get_Object(BSTR Path, LPDISPATCH *pVal)
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{
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return m_pDecal->get_Object( Path, IID_IDispatch, reinterpret_cast< void ** >( pVal ) );
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}
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