Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Native/Decal/Decal.cpp
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79
Native/Decal/Decal.cpp
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// Decal.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f Decalps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include <initguid.h>
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#include <Decal.h>
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#include <Decal_i.c>
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#include "DecalManager.h"
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#include "SurrogateRemove.h"
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#include "ActiveXSurrogate.h"
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#include "DecalRes.h"
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#include "ACHooks.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_Decal, cDecal)
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OBJECT_ENTRY(CLSID_SurrogateRemove, cSurrogateRemove)
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OBJECT_ENTRY(CLSID_ActiveXSurrogate, cActiveXSurrogate)
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OBJECT_ENTRY(CLSID_DecalRes, cDecalRes)
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OBJECT_ENTRY(CLSID_ACHooks, cACHooks)
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance, &LIBID_Decal);
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DisableThreadLibraryCalls(hInstance);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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{
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_Module.Term();
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}
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer(TRUE);
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}
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