Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Managed/Decal.SpellFilter/ComponentImpl.cs
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Managed/Decal.SpellFilter/ComponentImpl.cs
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using System.Runtime.InteropServices;
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using Decal.Interop.SpellFilter;
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namespace Decal.SpellFilter
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{
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[ComVisible(true)]
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[Guid("20425F2F-54FF-4EAE-9538-36699E3DFB56")]
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[ClassInterface(ClassInterfaceType.None)]
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[ProgId("SpellFilter.Component")]
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public class ComponentImpl : IComponent
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{
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public int ComponentID { get; set; }
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public string Name { get; set; }
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public int Icon { get; set; }
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public int Type { get; set; }
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public int Animation { get; set; }
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public float Charge { get; set; }
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public string PowerWord { get; set; }
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public int BurnRate { get; set; }
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public int Dummy1 { get; set; }
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}
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}
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