Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Managed/Decal.DenAgent/Program.cs
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26
Managed/Decal.DenAgent/Program.cs
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using System;
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using System.Threading;
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using System.Windows.Forms;
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namespace Decal.DenAgent
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{
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static class Program
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{
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[STAThread]
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static void Main()
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{
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// Single instance check
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using var mutex = new Mutex(true, "DecalAgentMutex", out bool createdNew);
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if (!createdNew)
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{
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MessageBox.Show("Decal Agent is already running.", "Decal Agent",
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MessageBoxButtons.OK, MessageBoxIcon.Information);
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return;
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}
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new TrayContext());
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}
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}
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}
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