Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Managed/Decal.DecalInput/WndMsgImpl.cs
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27
Managed/Decal.DecalInput/WndMsgImpl.cs
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using System.Runtime.InteropServices;
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using Decal.Interop.Input;
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namespace Decal.DecalInput
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{
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[ComVisible(true)]
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[Guid("85AB0296-124E-4E68-A6A8-FCF5721AC09B")]
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[ClassInterface(ClassInterfaceType.None)]
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[ProgId("DecalInput.WndMsg")]
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public class WndMsgImpl : IWndMsg
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{
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public int HWND { get; internal set; }
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public int Message { get; internal set; }
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public int WParam { get; internal set; }
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public int LParam { get; internal set; }
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public bool Eat { get; set; }
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internal void Set(int hwnd, int msg, int wParam, int lParam)
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{
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HWND = hwnd;
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Message = msg;
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WParam = wParam;
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LParam = lParam;
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Eat = false;
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}
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}
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}
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