Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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using System.Collections.Generic;
using System.Runtime.InteropServices;
using Decal.Interop.Input;
namespace Decal.DecalInput
{
[ComVisible(true)]
[Guid("F0A17A04-7F8F-4A17-A41D-8C297A1E929B")]
[ClassInterface(ClassInterfaceType.None)]
[ComSourceInterfaces(typeof(IInputBufferEvents))]
[ProgId("DecalInput.InputBuffer")]
public class InputBufferImpl : IInputBuffer
{
private object _tag;
private readonly List<string> _commands = new List<string>();
private bool _running;
public event IInputBufferEvents_BeginEventHandler Begin;
public event IInputBufferEvents_EndEventHandler End;
public event IInputBufferEvents_EventEventHandler Event;
public object Tag
{
get => _tag;
set => _tag = value;
}
public void Add(string Command)
{
_commands.Add(Command);
}
public void Push(string Command)
{
_commands.Insert(0, Command);
}
public void Pop()
{
if (_commands.Count > 0)
_commands.RemoveAt(_commands.Count - 1);
}
public bool CanRun => !_running && InputServiceImpl.Instance?.ActiveBuffer == null;
public void Run()
{
if (!CanRun) return;
_running = true;
if (InputServiceImpl.Instance != null)
InputServiceImpl.Instance.ActiveBuffer = this;
Begin?.Invoke((InputBuffer)(object)this);
// Actions would be processed in Render2D tick
}
public void Stop()
{
_running = false;
if (InputServiceImpl.Instance?.ActiveBuffer == this)
InputServiceImpl.Instance.ActiveBuffer = null;
End?.Invoke((InputBuffer)(object)this);
_commands.Clear();
}
internal void FireEvent(int eventId, object param)
{
Event?.Invoke((InputBuffer)(object)this, eventId, param);
}
}
}